Their armour is the most powerful, and it is one of the few which doesn't provide malus to magic.
Black Knight: The Death Knights (existing in zombie, skeleton, and shadow flavours) which are part of the wandering Undead parties. It is expressed in percentiles, that means that if the barbarian gets a 300% damage, all strikes he or she deals until another rage is triggered, will cause 3x the damage they would do normally. Rage will boost the barbarian's melee damage by an amount proportional to the damage he was dealt in the attack that triggered the rage. What it does is that every time the barbarian is struck in combat, there is a chance that he/she will be enraged. The Berserker: A barbarian player character can enter in a rage mode. The backstabbing is especially used by most Drow and some Elvish units. It provides a damage bonus when attacking an enemy from the back or the side with weapons having the "Stealthy" property (daggers, some short swords, clubs, throwing knives, etc). Backstab: It is one of the new skills. An Axe to Grind: Axes are especially used by Orcs and Dwarves. It is also an item that Berembert is able to craft. Automatic Crossbows: Repeating crossbows seem to be favoured by Gnomes. Armor and Magic Don't Mix: Most of armours (except mage robes, Twilight armour, and Elven mail shirt) and helmets (except mage hats and hoods, and Twilight helmet) provide a malus to magic users.
Animal Theme Naming: The highest Orc mêlée fighter is a unit named "Orc Bear Warrior". Amazon Brigade: Some elite units of the Dokohan Koldoff Alliance, the House of Ken Urden, the Order of Blazing Hand, and the Nord Kingdom are female belonging to a special troop tree.